Pixels in motion, ideas in play

I blend 3D, code, and design to create digital experiences, products, and immersive worlds.









3D Art & Visualization

3D Visualisation

Creating visual environments with 3ds Max, V-Ray, Photoshop, and Unreal Engine. Drawing on a background in architectural draughting and conceptual design across architecture, interiors, and related disciplines.

Frontend Development

Web Development

Building responsive, performant web applications with React, Three.js, R3F, and JavaScript. Expert in modern CSS, animations, and creating seamless user experiences that bring designs to life.

VR/AR Development

Immersive Experiences

VR/AR: Developing immersive virtual and augmented reality experiences using Unity, Unreal Engine, and WebXR. Creating interactive worlds that push the boundaries of digital storytelling and user engagement.

Creative Technologist2017 — Now
GrowMotion 3D
Bridging architecture, branding, and digital experiences through realtime 3D, interactive/web-based work, VR/AR, and AI-assisted pipelines. I develop visual narratives, prototypes, and immersive content for agencies and brands, combining technical execution with design-led thinking.
3D Visualisation Artist2013 — 2015
Dakota Design
Produced high-end interior and retail visuals for brand-led environments, supporting marketing, store rollouts, and experiential concepts. Worked closely with designers to translate identity, materials, and spatial intent into polished, atmospheric imagery for clients like Old Khaki and Old Town Italy.
3D Visualiser2007 — 2008
Arup
Created visualisations for major transport and infrastructure projects, including Elizabeth Line stations (Paddington, TCR, Bond Street) and Gautrain urban planning. Helped engineering and design teams communicate complex spatial and technical ideas to stakeholders and the public.
Architectural Visualiser2003 — 2013
Freelance
A decade of multidisciplinary work across architecture, interiors, built-in furniture, product design, and event activations. Delivered concept development, visualisation, and presentation imagery for studios, branding agencies, and independent clients, adapting to a wide range of design languages and project types.
Architectural Draughtsman1998 — 2001
Aubrey Lamour Architectural Design
Foundational experience in residential architecture — working drawings, detailing, and spatial problem-solving. Built the technical base that later shaped my approach to 3D, visualisation, and design communication.

Skills & Tools

Realtime & Immersive

Unreal Engine

Unity

3D Creation & Assets

3ds Max

Blender

Substance Painter

Rendering & Visualization

V-Ray

Corona

Enscape

Lumion

Twinmotion

Web & Interactive

React

Next.js

R3F

Three.js

Figma

Post-Production & AI

ComfyUI

Photoshop

After Effects

Premiere

Krita

CAD & 3D Design

Sketchup

Revit

AutoCAD